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Apple's iPhone Developer License Agreement Revealed
 
nigham writes "The EFF is publicly disclosing a version of Apple's iPhone developer program license agreement. The highlights: you can't disclose the agreement itself (the EFF managed to get it via the Freedom of Information Act thanks to NASA's recent app), Apple reserves the right to kill your app at any time with no reason, and Apple's liability in any circumstance is limited to 50 bucks. There's also this gem: 'You will not, through use of the Apple Software, services or otherwise create any Application or other program that would disable, hack, or otherwise interfere with the Security Solution, or any security, digital signing, digital rights management, verification or authentication mechanisms implemented in or by the iPhone operating system software, iPod Touch operating system software, this Apple Software, any services or other Apple software or technology, or enable others to do so.' The entire agreement (PDF) is up at the EFF's site."

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Game Devs Only Use PhysX For the Money, Says AMD
 
arcticstoat writes "AMD has just aimed a shot at Nvidia's PhysX technology, saying that most game developers only implement GPU-accelerated PhysX for the money. AMD's Richard Huddy explained that 'Nvidia creates a marketing deal with a title, and then as part of that marketing deal, they have the right to go in and implement PhysX in the game.' However, he adds that 'the problem with that is obviously that the game developer doesn't actually want it. They're not doing it because they want it; they're doing it because they're paid to do it. So we have a rather artificial situation at the moment where you see PhysX in games, but it isn't because the game developer wants it in there.' AMD is pushing open standards such as OpenCL and DirectCompute as alternatives to PhysX, as these APIs can run on both AMD and Nvidia GPUs. AMD also announced today that it will be giving away free versions of Pixelux's DMM2 physics engine, which now includes Bullet Physics, to some game developers."

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What To Expect From HTML5
 
snydeq writes "InfoWorld's Neil McAllister takes a deeper look at HTML5, outlining what developers should expect from this overhaul of HTML — one that some believe could put an end to proprietary Web technologies such as Flash and Silverlight. Among the most eagerly anticipated additions to HTML5 are new elements and APIs that allow content authors to create rich media using nothing more than standards-based HTML. The standard also introduces browser-based application caches, which enable Web apps to store information on the client device. 'But for all of HTML5's new features, users shouldn't expect plug-ins to disappear overnight. The Web has a long history of many competing technologies and media formats, and the inertia of that legacy will be difficult to overcome. It may yet be many years before a pure-HTML5 browser will be able to match the capabilities of today's patchwork clients,' McAllister writes. 'In the end, browser market share may be the most significant hurdle for developers interested in making the most of HTML5. Until these legacy browsers are replaced with modern updates, Web developers may be stuck maintaining two versions of their sites: a rich version for HTML5-enabled users, and a version for legacy browsers that falls back on outdated rendering tricks.'"

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InternetNews.com News Recent news from InternetNews.com

Microsoft-Sponsored CodePlex Moves Ahead
 
The non-profit open source foundation looks to show it's not just an extension of its main backer, Microsoft.

Top Spot at W3C Goes to Former Novell Exec
 
Jeffrey Jaffe takes over as the World Wide Web Consortium's CEO as the chief Web standards body looks ahead.

Apache Project CouchDB Taking to the Cloud
 
Thanks to some commercial support from Cloudant, open source NoSQL database project CouchDB is getting ready to take to the cloud, offering an "organic" alternative to conventional relational databases.